This is the long awaited 2015 Chevrolet Impala by Jrem7315 @ Lazlow.

Screenshots are by Cosworth

This model was made completely from scratch, and has fully detailed interior, 
engine model and has breakable glass, hands on steering wheel, real life scale.

For now this is replace only, Add on will be done in next update.

INSTALLATION: Mods/x64e/Levels/GTA5/vehicles.rpf and replace fugitive. 
for best experience i reccomend changing handling line and vehicle meta line to ones below

HANDLING

	 <Item type="CHandlingData">
      <handlingName>FUGITIVE</handlingName>
<fMass value="1656.000000" />
<fInitialDragCoeff value="0.550000" />
<fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.0" z="-0.25" />
      <vecInertiaMultiplier x="1.0" y="1.6" z="1.6" />
<fDriveBiasFront value="1.0" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.196000" />
<fDriveInertia value="0.800000" />
<fClutchChangeRateScaleUpShift value="0.400000" />
<fClutchChangeRateScaleDownShift value="0.700000" />
<fInitialDriveMaxFlatVel value="174.000000" />
<fBrakeForce value="0.5" />
<fBrakeBiasFront value="0.25" />
<fHandBrakeForce value="0.5" />
<fSteeringLock value="35.0" />
<fTractionCurveMax value="1.34" />
<fTractionCurveMin value="1.25" />
<fTractionCurveLateral value="14.8" />
<fTractionSpringDeltaMax value="0.11" />
<fLowSpeedTractionLossMult value="0.116" />
<fCamberStiffnesss value="0" />
<fTractionBiasFront value="0.48" />
<fTractionLossMult value="0.91" />
<fSuspensionForce value="2.2" />
<fSuspensionCompDamp value="1.2" />
<fSuspensionReboundDamp value="1.0" />
<fSuspensionUpperLimit value="0.15" />
<fSuspensionLowerLimit value="-0.10" />
<fSuspensionRaise value="0.00" />
<fSuspensionBiasFront value="0.56" />
<fAntiRollBarForce value="0.35" />
<fAntiRollBarBiasFront value="0.5" />
<fRollCentreHeightFront value="0.25" />
<fRollCentreHeightRear value="0.25" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.0" />
<fDeformationDamageMult value="2.00000" />
<fEngineDamageMult value="0.0" />
<fPetrolTankVolume value="65.0" />
<fOilVolume value="5.0" />
<fSeatOffsetDistX value="0.0" />
<fSeatOffsetDistY value="0.0" />
<fSeatOffsetDistZ value="0.0" />
<nMonetaryValue value="35000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>000100</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

VEHICLE
	

	<Item>
      <modelName>fugitive</modelName>
      <txdName>fugitive</txdName>
      <handlingId>FUGITIVE</handlingId>
      <gameName>FUGITIVE</gameName>
      <vehicleMakeName>CHEVAL</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>MINIVAN</audioNameHash>
      <layout>LAYOUT_STD_LOWROOF</layout>
      <coverBoundOffsets>FUGITIVE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.090000" z="-0.055000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.090000" z="-0.055000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.128000" y="0.231000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.385000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.136000" z="0.425000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.136000" z="0.425000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.175000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.010000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="-0.010000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.294000" />
      <wheelScaleRear value="0.294000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.400000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        1500.000000
        3000.000000
        6000.000000	
        12000.000000	
        50000.000000	
        50000.000000
      </lodDistances>
      <minSeatHeight value="0.819" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_SEDAN</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_FUGITIVE_FRONT_LEFT</Item>
        <Item>STD_PREMIER_FRONT_RIGHT</Item>
        <Item>STD_FUGITIVE_REAR_LEFT</Item>
        <Item>STD_FUGITIVE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>